Retrogame Archeology
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Retrogame Archeology
By:John Aycock
Published on 2016-05-09 by Springer
Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.
This Book was ranked at 27 by Google Books for keyword computer games.
Book ID of Retrogame Archeology's Books is NasqDAAAQBAJ, Book which was written byJohn Aycockhave ETAG "ulZYPqMl0Mc"
Book which was published by Springer since 2016-05-09 have ISBNs, ISBN 13 Code is 9783319300047 and ISBN 10 Code is 3319300040
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Book which have "222 Pages" is Printed at BOOK under CategoryComputers
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