United States of America V. Muick

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United States of America V. Muick By: Published on 1998 by This Book was ranked at 37 by Google Books for keyword computer games. Book ID of United States of America V. Muick's Books is my1clDVkBi4C, Book which was written by have ETAG "cbVglC3Z1Gk" Book which was published by since 1998 have ISBNs, ISBN 13 Code is and ISBN 10 Code is Reading Mode in Text Status is false and Reading Mode in Image Status is true Book which have " Pages" is Printed at BOOK under Category This Book was rated by Raters and have average rate at "" This eBook Maturity (Adult Book) status is NOT_MATURE Book was written in en eBook Version Availability Status at PDF is falseand in ePub is false Book Preview

Computer Games Technology for Simulating Non-classical Physics

Computer Games Technology for Simulating Non-classical Physics
By:David Nicholas Carr
Published on 2012 by

|... One of the primary affordances of digital game technologies is the ability to visualise and interact with different worlds; be they reflections of our real environment with familiar rules and behaviours; or scenarios from the imagination or other domains we cannot experience. ... with computers we can explore such worlds; which can help us to gain deeper understanding about the scientific theories that underpin modern technologies, or our extended understanding of the universe. This thesis examines and applies computer games technologies for portraying special relativistic worlds. In alignment with the serious games movement, these systems are designed and studied from the perspective of providing interesting play dynamics and fruitful learning experiences about relativity. The research presents techniques for creating immersive 3D relativisitic environments, and surveys the prior art in computer games that manipulate the rules of physics to produce unique gameplay experiences and worlds both familiar and new. The review identifies that while techniques for the visual representation of relativistic scenarios are well-known, dynamic effects - such as mass increase and time dilation, that could lead to equally interesting world dynamics and gameplay opportunities - have not been represented. ... The relativistic visualisation methods are extended with techniques to address current limitations. Concurrently, a prototype 'serious game' is developed which takes the dynamic relativistic effects as the basis for its gameplay, and represents learning content suitable for the Higher School Certificate (HSC) physics curriculum in Australian schools. .. In addition, implications for the design of game-based learning environments and models for the appropriation of such tools by teachers in classrooms are revealed.|--Abstract.

This Book was ranked at 9 by Google Books for keyword computer games.

Book ID of Computer Games Technology for Simulating Non-classical Physics's Books is X2BglwEACAAJ, Book which was written byDavid Nicholas Carrhave ETAG "zfizz/e5HMY"

Book which was published by since 2012 have ISBNs, ISBN 13 Code is and ISBN 10 Code is

Reading Mode in Text Status is false and Reading Mode in Image Status is false

Book which have "337 Pages" is Printed at BOOK under CategoryComputer games

This Book was rated by Raters and have average rate at ""

This eBook Maturity (Adult Book) status is NOT_MATURE

Book was written in en

eBook Version Availability Status at PDF is falseand in ePub is false

Book Preview

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