Gadgets, Games and Gizmos for Learning
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Gadgets, Games and Gizmos for Learning
By:Karl M. Kapp
Published on 2007-09-24 by John Wiley & Sons
Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.
This Book was ranked at 4 by Google Books for keyword cheat games.
Book ID of Gadgets, Games and Gizmos for Learning's Books is tq0bheTO61gC, Book which was written byKarl M. Kapphave ETAG "uuRtAbPBbKQ"
Book which was published by John Wiley & Sons since 2007-09-24 have ISBNs, ISBN 13 Code is 9780787995669 and ISBN 10 Code is 0787995665
Reading Mode in Text Status is false and Reading Mode in Image Status is true
Book which have "448 Pages" is Printed at BOOK under CategoryBusiness and Economics
This Book was rated by 2 Raters and have average rate at "5.0"
This eBook Maturity (Adult Book) status is NOT_MATURE
Book was written in en
eBook Version Availability Status at PDF is falseand in ePub is false
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