2D Graphics Programming for Games
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2D Graphics Programming for Games
By:John Pile,Jr.
Published on 2013-05-20 by CRC Press
The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, and the PlayStation Suite. The author presents examples not only from video games but also from art and animated film. The book helps new programmers learn the concepts and techniques used to produce appealing 2D graphics. It starts with the basics and then covers topics pertaining to motion and depth, such as cel animation, tiling, and layering. The text also describes advanced graphics, including the use of particle systems, shaders, and splines. Code samples in the text and online allow readers to see a particular line of code in action or as it relates to the code around it. In addition, challenges and suggested projects encourage readers to work through problems, experiment with solutions, and tinker with code. Full of practical tools and tricks, this color book gives novices in-depth guidance on making professional, high-quality graphics for games. It also improves the relationship between programmers and artists by explaining how certain art and design challenges can be solved with a programmatic solution.
This Book was ranked at 22 by Google Books for keyword android games.
Book ID of 2D Graphics Programming for Games's Books is Kuh45Irvt0QC, Book which was written byJohn Pile,Jr.have ETAG "+lhXirPxZvw"
Book which was published by CRC Press since 2013-05-20 have ISBNs, ISBN 13 Code is 9781466501898 and ISBN 10 Code is 1466501898
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